Ray Bradbury’s Gabriel’s Horn and the other side of Sci-Fi

It’s common in the ol’ realm of science fiction to have spaceships. To have lasers and stars and monstrous alien creatures battling hordes of space marines in galaxy-spanning wars. Technology is often at the core, and devices that would seem like magic to us are used like we use our phones now. The story starts […]

Tomb Raider and character through action

We’ve seen so many of them – the fast-moving sequence where a character dashes, dodges, darts and dives through one stunt after another, with maybe a pinch of violence thrown in there to spice things up. It’s hard to find an original action sequence these days, and harder still to find one that helps build […]

What “Last Week Tonight” teaches me about Exposition

Wait, I hear you saying: this here is a nonfiction show! It’s got comedy, sure, but the crux of what Oliver’s doing is spreading facts! Guess what, folks: Novels, short stories, and comics are in the same business. The sole difference is the world to which those facts apply. For folks who don’t know, Last Week […]

Archivos and World-Building Tools

The Internet is, in many ways, like an island on which random chests of treasure appear. While wandering its jungles, you might stumble upon something new, something incredibly value and entirely not what you thought you needed. The most recent treasure for me is called Archivos. It allows you to strew about all the little nodes sticking […]

New Covers, because I like fire, apparently

Branding is a toxic word for me. It comes loaded with connotations, with expectations of corporatized life where the creativity has been sucked away by a vacuum, taken outside, and beaten into oblivion by a bunch of faceless goons. This, of course, is stupid. Branding (I tell myself), is better thought of as the way […]

The Broken Earth Trilogy by N.K. Jemisen

For Christmas, for my father, I purchased the Broken Earth trilogy, by N.K. Jemison. It’s a fantasy, but with a fair bit of steampunky-sci-fi stuff in there too. Floating obelisks and post-apocalyptic societies and whatnot. The blend of settings works, though, and if you can make two disparate concepts mesh together, well, I’ll pay attention. […]