Caravel Island – Avoiding the Sword – Part 2

There’s a certain image that comes up in “Fantasy” settings – usually some monstrous creature, a dragon, say, is facing off with a knight and his (or her) sword. A horse might be there too, for color. After a couple of sessions of Caravel Island, what I’m finding is that the combat is actually theĀ leastĀ interesting […]

Caravel Island – On Playing a Game in a World You Create – Part 1

So, around a month ago and at the behest of a friend who’s been watching a lot of Harmonquest, I agreed to run a tabletop game for some of our local group. If you’ve never had the experience of being a GM/DM (game master, dungeon master – both interchangeable terms for the person in charge […]